Any learning or product administrator can tell you a scary story about a time when glitches, grammar, design, and function served as a foil to their learners. When users are already consumed with other tasks, a digital learning module that functions anything less than flawlessly can seriously reduce motivation. But discovering the right way to do quality assurance can be a time-consuming and often frustrating task. Here at ELM, we’ve had our own share of frustration because the thing about quality assurance is: if your product is flawless, you’re done in a day. Otherwise, you have a time-consuming issue.
The idea of gamification often feels way too good to be true. A training method that promises increased engagement and produces learners that actually want to access materials and content? It’s no wonder that organizations are quick to jump on the gamification bandwagon. Unfortunately, poorly-planned gamification almost always falls flat, leaving learners bored and administrators wondering where they went wrong.
Once upon a time, the learning management system (LMS) was king. It was there that L&D professionals could produce, tweak, deliver, and manage employee learning. It seemed like a perfect solution until suddenly, it wasn’t. Huge, monolithic LMSs are going the way of the dinosaur in favor of more agile programming options. But why? As it turns out, the very features that were once the LMS’s greatest strength have become its folly. If you feel like your LMS isn’t serving your organization’s needs, consider these options to decide whether or not to make the switch.
Whether you have a huge L&D budget or you’re working with something more along the lines of a shoestring, digital learning can definitely increase your tab. Obviously high-level, expertly produced videos and modules will cost you a pretty penny, but they’re not always the ultimate way to connect with your learners.
Thanks to everyone and their grandma (literally) getting VR goggles for Christmas, it seems as though more practical applications for virtual reality are just around the corner. For now, most people are content to use their goggles to play games or explore new countries, but we see huge opportunities for VR in the eLearning space. Tapping into both augmented and virtual reality could give your learners a renewed sense of safety as they explore and learn. Here’s what we expect to happen when it comes to creating a new reality in eLearning.
When you’re looking for ways to get employees more invested in their roles, it can seem like most suggestions revolve around the long game. Sure, we tout mentoring as an awesome way to increase engagement, but building relationships don’t happen overnight. Still, it is possible to start now—like, right this minute—to help build up employee engagement and create an all-in workforce without the wait. Here are four things you can do today to get started.
It’s a startup tale as old as time: a new company gets funding. The New company overspends funding on unnecessary stuff (i.e. employee benefits that don’t work). The New company loses funding and becomes a Silicon Valley cautionary tale.
Humans love a good story. From the dawn of time—think cave paintings and oral traditions—to the modern methods of seeing a movie or being absorbed by a good book, the power of stories captivates, motivates, and creates a strong bond between memory and content. After all, you could easily recite the plot of your favorite childhood book to a friend, but you might struggle to regurgitate that listicle you read online yesterday.
Microlearning is a term used in digital learning that has garnered a lot of interest; all types of companies have implemented it as part of their learning programs. But that doesn’t mean that there won’t always be more to learn about this short, catching learning trend.
Think about the time you took the written test for your driver’s license: You were probably nervous, with the sweaty palms and weak knees to prove it. You might have felt unprepared because no matter how much you studied, you were left completely at the mercy of a pass or fail grade at the end for whether or not you got your certification.