There’s nothing quite as heartbreaking as assuming that your course is ready for launch, only to find out that errors and bugs are standing between the learners and the information they need. Whether you programmed your digital learning in-house or you hired a digital learning vendor, you’ll need more than fanfare to make sure your launch brings learners the training they need. Follow these tips to make sure it all goes smoothly on your LMS:
Category Archives: Building A Learning Culture
In this day and age, people have what seems like infinite ways of communicating with each other but not all communication are created equal. For some texting is the way to go; for others, it’s keeping up that Snapchat streak; and sometimes you can’t beat an old-fashioned, handwritten letter. When it comes to your company, have you considered multimedia communication?
By now Multimedia isn’t a new concept. Between Instagram Live and Snapchat’s augmented reality, we’re pretty comfortable around multi-forms of media usage. However, sometimes we fail to see how we can apply media into our professional life when it comes to corporate digital learning. Multimedia learning can be defined as the combination of narrative, images, video, audio, and animation designed to engage users; it’s a great way to make learning more exciting.
Voiceovers are a lot like design: you only really notice it when it’s bad. That’s because a good voiceover is so seamless that it becomes an integral part of your digital learning, instead of sticking out like a sore thumb. Voiceovers that are condescending, boring, or even a little too homemade can turn learners off and make them focus on anything but the subject matter. Hiring a pro might sound pricey, but in the right circumstances, it’s an investment you’ll need to make. Consider these factors before you start recording:
We’ve worked with companies large and small, and one of the most common questions we get isn’t about content or delivery; it’s about timing. That is when a company should transition from small scale training efforts into the big leagues of custom content and digital learning solutions. This is when to make the digital learning investment.
GE CEO Jeff Immelt made waves when he announced in late 2016 that every new GE hire–whether they’re in marketing, product design, programming, operations, finance, or any number of the tech giant’s departments–would learn to code as part of their onboarding process. But why? Isn’t that why you hire programmers?
We recently surveyed 100 US-based L&D leaders to find out what’s on their minds for digital learning in 2017 and found some interesting trends based on their plans for the upcoming year. But while we learned a lot about trending topics, we stumbled across some interesting findings regarding the number one factor in L&D success. No, it’s not a huge a budget or better technology: its leadership buy-in.
When training initiatives aren’t successful, it’s easy to blame your budget. If only you’d had enough money, it would have had better results. But more often than not it’s not the size of your budget, but how you’re using what you’ve been given. Budgets have been an eLearning scapegoat for as long as eLearning has existed; unfortunately, more money won’t necessarily fix something that’s fundamentally broken. Instead, learn how to use what you have to increase training effectiveness.
If you love a good deal, the idea of purchasing off-the-shelf training programs for your company can definitely sound appealing. From a low per-person price to promises of big returns, a savvy shopper might be swayed into nabbing more generic content for the right price. But before you hand over your credit card, you should know that off-the-shelf eLearning isn’t always the best deal. For some organizations, it makes sense, but for many others with large numbers of employees—well, it could cost much more than anticipated.
As far as the education technology industry is concerned, there were a lot of years where it stayed on the backburner. While companies plowed their money into marketing or software, training was usually deemed sufficient with a few videos or a long-suffering module that hadn’t been updated in years.