Blended Learning: Making Gamification Work

By December 16, 2013eLearning Solutions

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If it sounds like a match made in heaven, that’s because it is: blended learning combines seamlessly with gamification to engage users who have already independently reviewed course material. It’s the ideal solution for learners who prefer to go solo and take matters into their hands. Before you implement gamification as part of your learning strategy, understand how best to work it into your existing blended approach.

Points-Based Learning

One of the best ways to motivate game-based learners is to assign a points or levels rating system to the activities. When learners feel as though they need to reach the next level, they’ll be more motivated to experience the material on their own time, ready for class with the basics in-hand to reach that next level. By implementing levels and points along with blended learning, you give learners a goal to work toward, which can result in more learner-led material.

Accelerated Options

Each learner is different. Some are more experienced and have more knowledge, while others prefer a slower pace. Using gamification alongside a blended strategy means learners can effectively learn at their own pace – as long as there are accelerated options for those who prefer a faster-paced learning environment. By allowing learners to test or opt out of certain levels, you take all learning levels into consideration for more effective material.

Assess and Direct

One of the main benefits of blended learning is the ability to assess exactly how well your learner understands the course material. Thanks to in-class discussions after experiencing media and material independently, you can use questions and quizzes to see how learners are absorbing the lessons. Gamification allows you to assess with tangible results – if a learner is consistently failing a level, they may need some extra attention.

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